This game was created as an entry for a 72 hour game development competition. No pre-written code, previously created artwork, or audio was allowed. My team didn't have an audio person so the sound in the game was added later. The game is tile based and reads maps from a bitmap (tiles are coded in the colors). A lot of time was wasted, especially in making it tile based when it didn't really need to be (an example of how you can save time by designing before coding?)... ran into some problems with collision detection also. Its kinda fun for a few minutes, but I wouldn't play it for more than that.
Arrow keys move