Description: This was my second attempt at writing a reusable game framework, I called it WJGE2, or Weston's Java Game Engine 2 - very creative, I know. Ended up using it to make One Switch Shooter and not much else other than this pretty cool demo. Was working on some bug that occured in some machines - the sound is currently disabled as a result (which is sad 'cause it was cool positional audio..) Notes: There is a sprite controlled by the mouse, its position is what the volume of sound sources is relative to. There are 5 sound sources in this demo: wind, water, magic, horses, and buzzing. These sources are placed next to images in the background which they are associated with. Controls: R = randomize velocities S = standardize velocities 1-5 = different sort modes (5 is NO_SORT) left click = speed up time right click = slow down time up = increase opacity down = decrease opacity right = increase background tesselation left = decrease background tesselation L = toggle lights M = toggle music T = toggle spinning the camera ASDW: move around Mouse Movement: look around Launch Options: |