Weston Beecroft

AI Product Engineer

Tucson, Arizona (720) 938-6786 westoncb@gmail.com Portfolio GitHub LinkedIn

I'm a software engineer with experience across early and mid-stage startup roles, independent entrepreneurial work, and consulting engagements. I've specialized in application architecture, interaction and UI design, LLM systems design, and product development. I'm comfortable working in unexplored territory without established patterns. I love bringing new ideas and products to life, and enjoy working with small teams. Since early 2024, I've focused on designing and building AI systems while refining my development practice to effectively leverage coding agents.

Professional Experience

Part-time Agent Task Designer

2025–Present

I currently do part-time work on DataAnnotation.tech designing tasks and evaluation criteria primarily for coding agents.

Software Engineering, Research, and Design Consulting

2017–2025

  • Conducted research and developed a memory and task-dispatch architecture for an agentic coding system.
  • Built the initial platform and features for a browser-based CAD application for Big Ass Fans. Developed algorithms and interaction designs that eliminated the need for sales staff to be paired with engineering support, and helped onboard additional developers as the team grew.
  • Served as front-end lead for an AI job-finding and applicant-tracking startup (Cardinal Talent), building the initial React application and managing a small team of additional contracted developers.
  • Built web applications across domains from radiology to 3D product customization using React, TypeScript, three.js, Node.js, and Express.
  • Researched classification and reconstruction methods for urban LiDAR point clouds and built a classifier (https://www.youtube.com/watch?v=YFHFlfjKxHM).

Voxel8 (3D printer startup)

Cambridge, Massachusetts

September 2015–October 2016

  • Built the web-based front end for the printer's user-facing web app, including a 3D print designer (three.js).
  • Built the execution architecture of a simulator of the printer, and worked with an intern to develop its rendering and UI.
  • Collaborated with scientists and engineers to refine app designs and build internal tools.
  • Helped on the backend (Ruby on Rails).

Binary Thumb (Y Combinator startup)

San Francisco, California

March 2013–August 2014

  • Was the first engineering hire (simultaneously with one other person).
  • Developed the engine/platform for an iOS app with novel UI, complex interaction patterns, and multi-user collaboration.
  • The version built by myself and two others was featured by Apple in the App Store.
  • Participated in product design, user testing, and hiring.

Education

B.S. in Computer Science, minor in Mathematics

Metropolitan State University of Denver · 2010

Technical Strengths

Languages
TypeScript, JavaScript, Rust, Java, Objective-C, GLSL, HTML/CSS
Technologies
React, Node.js, three.js, WebGL/OpenGL, Ruby on Rails
Areas
Application architecture, interaction and UI design, LLM and agent systems, computational geometry, real-time rendering